‘Meeple Force’ Beta game review

I get a chance to take the beta of new game MEEPLE FORCE for a spin and loved it!

Having seen the photo’s and some of the Work in Progress I was pretty excited to get my hands on the Beta of Meeple force and get talked through the opening couple of scenarios by co-creator Ian Courtney of Wartorn Games.

61925183_10156132370866976_8120627046029197312_o

I’ll start by saying that Meeple Force is more akin in my mind to a Dungeon explore format with some unique skirmish aspects all overlaid with a healthy 1980’s arcade game aesthetic- think Heroquest meets Duke Nukem.  And it’s an absolute blast.

IMG_4990

The main premise is a team of 4 heroes all with bespoke stats and playstyles vs an alien menace of DNA harvesting Cyber Snakemen, each scenario has a thematic mission objective that force a change in play style.  The biggest deferential is that instead of dice and matrix tables- players shoot and move by flicking the pieces similar to football sim Saboteo. I was unsure of the mechanic until I played it- now I’m hooked.

IMG_4976

Mission 1 required the heroes to shut down a Portal gate to stop the snakes gaining a foothold. After a quick look through the stats (and a couple of mis- fires caused by poor finger dexterity) I punted the burley Rocket launcher tooting Chad Thunderguns down the left flank and turned the portal to rubble with a couple of flicks on the now warmed up index finger.

IMG_4985

The missions then escalated through several scenarios to a boss level, the whole time feeling like a 3D computer game in flow and game play, The play style is fast but tactics are required for getting the most out of your Heroes.  The Boss mission I played involved trying to take out 3 giant hydras that split into 2 medium sized mini bosses when killed, whilst at the same time taking out a portal gate spawning more snakehead foot soldiers. With a genuine sense of urgency, I pushed my fast moving cyber wolf and ninja down the right flank to try and close the portal whilst getting into a decent firing position on the left with my heavy hitters.

IMG_4999

The firing mechanism and live ricochet rules are great, and trying to punt your hero out of harms way is hugely enjoyable- the collectable loot crates and in game upgrades continue to make each level a new experience.  This game should hugely appeal to group play both kids and older hobby enthusiast wanting to play in a social format.  Great game- look forward to playing the finished product.

 

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s